Snowball: Single-target attack that deals (current HP * 0.5) damage.Poisonous Frog: Single-target Poison-elemental attack, also sets Poison.Cave In: Single-target attack that deals (current HP * 0.75) damage.Raccoon: Multi-target healing attack, removes all status ailments.El Niño: Multi-target Water-elemental attack.Water Harmony (Serpent Trench, Lethe River, Leviathan Battle) Boar Brigade: Single-target non-elemental barrier-piercing attack.Sonic Boom: Single-target attack that deals (current HP * 0.625) damage.Rock Slide: Single-target non-elemental barrier-piercing attack.Tapir: Multi-target move that removes Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow and Stop also restores HP and MP back to full when the target has the Sleep status.Įarth Blues (Mt.Snare: Single-target attack that sets KO, prevents final counters.Apparition: Single-target attack that sets Confuse.Love Serenade (Towns and Houses, Some Castles) Meercat: Multi-target move that sets Haste on all characters.Antlion: Single-target attack that sets KO, prevents final counters.Sandstorm: Multi-target Wind-elemental attack. Wombat: Single-target non-elemental barrier-piercing attack.Will O' The Wisp: Single-target Fire-elemental attack.Forest Healing: Multi-target move that removes Dark, Poison, Petrify, Silence, Confuse, Sap, Sleep, Slow and Stop.Leaf Swirl: Multi-target non-elemental attack.Misses if target is protected from one-hit KO attacks. Cockatrice: Single-target barrier-piercing non-elemental attack that also sets Petrify.Plasma: Single-target Lightning-elemental attack.Wind Slash: Multi-target Wind-elemental attack.In each list, the top move is pulled 7/16 of the time, followed by 6/16, 2/16, and the bottom only one in every sixteen turns (on average). There are eight Dances, each with four "moves" with different odds of being randomly selected and with different results. Maybe going face-down in the dirt gets him in touch with nature. He can be dead by the end of the battle, you can even drag his lifeless body through a battle. If he or Gogo himself changes the background (I'll get into that in a bit) he won't learn the Dance. To learn a Dance, Mog must have completed a battle fighting with a corresponding background. There are eight Dances, each in correspondence with a type of terrain. Special Skill: DanceBy using the Dance command, Mog can use the power of the terrain around him. Don't forget about Water Harmony, as it's a limited-time-only dance! To learn a new Dance, Mog must survive a battle in the right terrain. Dancing makes Mog uncontrollable, similar to Gau using Rage. desert) and perform attacks appropriate to each one (CoN Dance list link). Mog's unique skill, Dance, causes him to change a battle's setting (i.e. Mog is one of three characters that can equip the Snow Scarf, the mightiest armor in the game. Mog's Magic and Speed are above-average, but everything else is on the low side. GameplayMog can wield spears, daggers, light armor, and light shields. There's more! But you need to turn on spoilers to see it. Mog and ten of his buddies assist Locke in defeating a team of Imperial soldiers early on, and Mog is recruitable after the Magitek Factory raid, after meeting Lone Wolf in the Narshe supply warehouse and following him to the end of the cliffs overlooking Narshe. Because Dance's damage is magic based, if players wish to use Mog this way, leveling him up with magicite that boosts his Magic stat is ideal alternatively, players may prefer to use Dragoon Boots and rely on his physical damage from spears, meaning Strength should be used instead.BiographyMog is a slam-dancing leader of a colony of Moogles residing in the Caves of Narshe. Players should be certain that they will only want Mog for these abilities for the rest of the battle, and should be prepared for a degree of randomness. The ability has a small chance to restore HP to allies, giving it some extra utility.Īs with Dance in general, using it will make Mog uncontrollable for the rest of the fight. It should not be used against bosses and enemies immune to death, as two of its abilities will fail against that immunity. Snowman Rondo's effects are varied, but it is a fairly reliable Dance, especially against normal enemies with a weakness to ice damage. It works against the undead, and stalls final attacks for one turn. Its Hit Rate is 100, and it will fail on targets immune to death. Its spell power is 55, it is unblockable, and it ignores split damage.Ĭauses death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to death.ĭeals ice-elemental damage to all opponents. Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measure
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